![ratchet and clank 2016 ratchet and clank 2016](https://cdn.idealo.com/folder/Product/4936/8/4936842/s4_produktbild_gross_1/ratchet-clank-ps4.jpg)
Navigating through the many planets is slightly easier, I guess, but that’s to be expected, since (in my mind, at least) the PS4 controller is a step up from those of previous consoles. If there’s one area where the game doesn’t seem like a massive step forward, it’s in the action - which, fortuitously, is for the best, since if there’s one area in which Ratchet & Clank games have never been lacking, it’s the action. As I said, my jaw dropped when I saw how gorgeous this game was, which should give an indication of how gorgeous it is, and how favourably it compares to most other PS4 games. This time out, though…well, just refer back to that first paragraph, and take a gander at how that cat looks. Still, I don’t think I’ve ever looked at a Ratchet & Clank game and come away thinking it was one of the most beautiful games on its platform. Obviously, that’s a function of the fact that the PS4 is a heck of a lot more powerful and more capable than the PS2 was. The enemies seem to be more numerous, the buildings and structures seem more lived-in, and the various environments that make up the different worlds feel much more vibrant and varied. Not only are there a few new planets (each of which fit in pretty seamlessly), the planets that were already included in the game feel much more…full. Likewise, the universe here is a lot larger than it was in the original 2002 game.
#Ratchet and clank 2016 movie
While none of the extra plot is necessarily essential, it does make the game feel much more fleshed out (which is probably good, seeing as the movie based on the game comes out in just a few weeks, which means the gaps were getting filled in somehow anyway). Not only does the plot get fleshed out a lot more, with all kinds of new and extended scenes, there’s also an extra level of meta-commentary thanks to the addition of a frame story narrated by the delightfully oblivious Captain Quark. After all, Ratchet & Clank on the PS4 may share the same rough outlines as its predecessors, but the way it’s colored in here is significantly different.
![ratchet and clank 2016 ratchet and clank 2016](https://static.cinemagia.ro/img/db/movie/59/54/71/ratchet-and-clank-513193l.jpg)
And as much as I enjoyed the game as part of the remastered collection on the Vita, I can’t say it gave me much insight into how it birthed a beloved franchise.Īll it took was a few minutes with Ratchet & Clank 2016, however, and I totally get it.Īdmittedly, this isn’t entirely fair. I went back and got it on PS2, figuring that maybe it would be better if I played it as it was originally intended still nope, only this time I found it ugly, too.
#Ratchet and clank 2016 ps3
I tried it when it was remastered and re-released on PS3 I gave up because it didn’t compare to the R&C Future games that I’d played after it. See, I’ve tried - and failed - to get into this first game in the R&C series several times. But it should! Because, much like that adorably shocked kitty, my jaw dropped the moment I started playing Ratchet & Clank, and it stayed in that position for pretty much the entire time I played it. I suppose, though, that a single image GIF review doesn’t pass muster of such a high profile game. After all, that one image basically captures my feelings towards it. I wish my entire review of the new (well, sorta-new) Ratchet & Clank game could just be this GIF of a shocked cat.